STEPHANIE ANDREWS

Toy Story 2 - Pixar 1999

pixar

Working as a Technical Director on the computer graphics film Toy Story 2, I held a few different roles. Early on in the film I was asked to research design for some of the objects used as props as pictured above. Later I also did some of the modeling for objects as well.

Early on in the film's inception I was a member of the layout department. I was responsible for creating the organization of the sets, animation blocking to hand off to the character animation department, and managing the composition of the shots. This sequence represents a particularly difficult compositional challange we faced as there were numerous characters and actions that had to be staged very carefully to portray the action.


Solstice Garden

accretion

Untitled

Dragonfly

Think Tank

Lifeblood

We Return You

SCOPE

Luminous Textures

Trance

Fish Schtick

Night Becomes

Human Touch

2001 Revisited

Brightside

Hall of Selves

Squeegee

Then

Sterna Paradisea

Icarus Phoenix

A Bug's Life

Toy Story 2

Weather! or not?

World Tree

Crystal Palace

Synchronicity

Shapeshifter

Piasa